halting problem :: with a little help

this is a request for help.

GTK+ 3.16 will have OpenGL support out of the box.

at least, it will have it on X11 and Wayland.

if you are using (or you plan to use) GTK+ 3.x on Windows or MacOS X, and you know how to use OpenGL on those two platforms, please consider helping out the GTK+ developers by implementing the GdkGLContext API using WGL and AppleGL.

we’d really like to get all backends working out of the box when we release GTK+ 3.16.0, next year.

testing and feedback is also very much appreciated.

in the meantime, I’m doing some much needed spring cleaning in the GtkGLExt and GtkGLArea products on Bugzilla.


Update: thanks to Brion Vibber, there’s already a preliminary patch for implementing GdkGLContext on MacOS X. now it’s up to the Windows developers to step up their game. :-)

Update: Fan Chun-wei is looking into Windows support, so we should have a patchset for it soon!

gtk opengl development windows quartz

Older posts

  1. , software development, free software, and design should not be at odds with each other
  2. , GTK is getting OpenGL support out of the box
  3. , using GDK with threads is never a good idea

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